![]() Office: Use the screwdriver on the hole in the wall behind the picture you removed the wire from to get a key. Hallway: Go to the left more for a cutscene then continue on, examine the door with the Fu on it a couple times to learn you can hide there. ![]() Hint 2: You've already pieced together this one right? (Lockout bug should have been fixed by patch.) (Another note: Save before you mess with this thing, my game bugged out and locked me into the code prompt, luckily I already knew the code but I couldnt exit it.) (Note: I'm not actually sure what the event order is to get this part to work, so you may have to come back to the key machine at some point to get the code prompt.) Examine the bookshelf next to the entrance door to discover the lockbox. Return to the room and examine the phone on the wall to get a picture and the 2nd piece of the note. Note: The ghost here won't kill you but he will steal your stuff if he touches you, just return here to retrieve the stolen stuff. Get the offering cup on the shelf, open the cat bank for a gacha coin, there's also a note here. ![]() Then open the closet door to find the hole that leads into the walls. ![]() Examine the workbench to find out about the key maker. Then mash the elevator button repeatedly until the elevator arrives (Or don't, the developers made this part easier, now the elevator arrives regardless).Īpt 204: Go to the left and examine the door to room 204, use the letter opener to open it. Run past the ghost (There's a quicktime button press to get past him, so be ready). Grab the fuse and letter opener, put the fuse in the box. Open the top drawer of the filing cabinet (The other 2 will become available later in the game). When you go to the office a ghost attacks and the door shuts to keep him out. Use the pen on the desk to open it, take the key, open the last mailbox for another key. Examine the desk, examine the couch, examine the painting by the elevator (the one with a bloody bullet hole), take the wire then use it to grab the pen under the couch. Use the key to open the office to the right, remove the burnt fuse and move the other fuse to a different spot. Leasing Office: Interact with the elevator button to the left, this will open a mailbox, pry it open and grab the key. Now break the chains on the door using the pipe (requires multiple interacts) and continue on. Put the stool under the window to the far right, break the window with the pipe, grab the key. Pick the lock on the storage closet to the far right, grab both items from the closet. Now the fun begins, pick up the bobby pin to the left (by the trash bags). I will be updating the guide as I play through again to make sure I get correct order for everything, so please bear with me as I complete it. So if you're looking for those they will be at the end. At the end of the guide, I will try to put a section for the Shinrei Shashin locations, costumes and a NG+ section for the secrets. Hint 2: A more obvious hint, maybe pointing to specific pictures or number sequences Hint 1: A small hint, something subtle to hopefully get your attention However because I know some people prefer to solve puzzles for themselves (like me) and sometimes just need a little hint, I will provide solutions in this format: I will make this guide as spoiler free as possible but some spoilers may be unavoidable, it is also a walkthrough so you have been warned. If anybody would like to add something to this guide or cover something I have missed please add it into the comments or shoot me a message and I'll put it up. the RGB camp, the village and the estate of Jan Ciagwa, the main suspect in the case of unexplained thefts.Hello! Welcome to my walkthrough for Sense, I have never made a guide before so I'll try to make this as clean as possible. Teenagent takes place in three large locations, i.e. The game starts in the RGB training camp, where after basic training we start to act. From banks in unexplained circumstances, literally in front of the guards' eyes, gold bars disappear, and no one else, as our hero has to solve the mystery of these crimes. The player directs the actions of a teenager, Mark Hopper, who was recruited completely by accident to serve in a secret RGB organization, or more precisely, he was simply drawn from the phone book. This is a classic point & click adventure game made entirely in two-dimensional graphics, modelled on the great hits of LucasArts, such as Monkey Island or Day of the Tentacle. In 1994 it was published in our country by CD Projekt, and its creation is the responsibility of programmers from the Metropolis Software House team. Teenagent is one of the best and one of the first entirely Polish adventure games.
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